These projects resulted in smaller invasion events which were ultimately beaten back by the Doomguy. Both projects involved opening Hell gates, one for trying to further understanding of teleportation (perhaps with the goal of removing Hell from its equations), and the other to research a Quantum Accelerator Device capable of closing such gates remotely.īoth of these plans ultimately fail as the United States Space Marine Corps troops prove unable to hold back the demons even with the highest safeguards and contingency plans put into place. As part of this plan, two different projects were begun, one on Earth and the other on Io, a moon of Jupiter. The United States government refounded the UAC as an organization dedicated to research of tools and technologies to prevent another invasion from ever taking place. The abbreviation is often written beneath the shapes using the customary rounded font of the games.Īfter the devastating invasion of Earth in Doom II, most UAC personnel, from the board of directors down to the janitorial staff, were dead. The UAC logo is composed of two flattened spherical shapes with a smaller triangular space between them. A clear sign that the UAC develops military technology is the "UAC rockets" label on the boxes of rockets the player may pick up as ammunition for the rocket launcher. In Doom II, which takes place on Earth, there are occasional UAC logos throughout the levels, indicating that the protagonist enters various areas owned by, operated by, or associated to the UAC on Earth.īoth games include crates of various sizes containing unknown materials which are marked with the UAC logo. Not much detail is given about the UAC's activities given the sketchy nature of the plot of the games, the manual only briefly mentioning that the facilites were constructed as nuclear waste facilties and then rented to the millitary to perform experiments.Īs is evident during progress in the games, the populations of the UAC facilities are either killed or possessed by the hellish invaders unleashed by the teleportation experiments. SystemSFDCStartSec = time.The UAC logo on a door in Knee-Deep in the Dead. SystemSFDCStartMin = time.Substring( 11, 5) SystemSFDCStartMin = time.Substring( 11, 4) SystemSFDCStartSec = time.Substring( 16, 2) SystemSFDCStartMin = time.Substring( 10, 5) SystemSFDCStartSec = time.Substring( 15, 2) SystemSFDCStartMin = time.Substring( 10, 4) Strarr = time.Split(splitchr, StringSplitOptions.None) String strarr = time.Split(splitchr, StringSplitOptions.None) String systemSFDCStartSec = string.Empty Reading System Time string systemSFDCStartMin = string.Empty String configSFDCStartTime = string.Empty ĬonfigSFDCStartTime = SFDCStartTime.Substring( 0, 5) ĬonfigSFDCAMPM = SFDCStartTime.Substring( 6, 2) ĬonfigSFDCStartTime = SFDCStartTime.Substring( 0, 4) ĬonfigSFDCAMPM = SFDCStartTime.Substring( 5, 2) Wow - just found an awesome video on YouTube on Self - gives some real context Self VideoĬopy Code public static bool checkPolTime( string SFDCStartTime) In particular, most later languages support something based on v-tables rather than full open polymorphism, which to my mind actually limits possibilities rather than open them up. I'm a little biased when it comes to defining Objects - my perspective is largely informed by the original Smalltalk definitions and I cannot help feeling that not everything since then is really progress. It also introduced prototype-based programming. NET, Java and modern JavaScript - particularly in efficient VM implementation (hotspots, JITing etc.). It pioneered many of the techniques we take for granted in. It's really worth a look (although only from the point-of-view of seeing another perspective, I feel its ill-suited to modern programming). I was remiss earlier and neglected to provide a link to Self: Self Wikipedia and Self Website. Too true, I've been trying to catch up with modern C++ developments (many of these are the language) and its just got so goddamn complex I no longer know how the hell a newcomer would begin.
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